Screw Your Neighbor Card Game

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Screw Your Neighbor Card Game Average ratng: 3,7/5 7884 reviews
Base Game: Non-Poker
Wild cards: No
Created by: Unknown
Submitted by: Pat Enderson

Each Player puts 3 'bets' of a fixed size in front of them. Thisis their liability for the game.

See full list on gamerules.com. Screw Your Neighbour, or Ranter-Go-Round, is a classic card game for 3 or more players. The game requires a standard 52 playing card deck and is suitable for ages 6 and up. In Screw Your Neighbor, Aces are low and Kings are high. The objective of Screw Your Neighbor is to have the lowest card value.

The Dealer gives each Player one card. Card values are Ace low,King high. There are no Jokers in the game.

See Full List On Gambiter.com

Neighbor

The Player to the Dealer's left goes first. Each Player in turngets to decide if they wish to keep their current card, or swap thecard with the Player on their left. If the active Player decides toswap, the Player to their left CANNOT refuse, unless they are holdinga King. In that case, they flip the King up, and the active Player isstuck with their card. Play continues until the Dealer, who has theoption of trading for the top card of the deck. This does give theDealer an advantage.

At the end of the round, all players turn up their card. Thelowest ranked card loses, and the owner(s) of that card must move one'bet' into the Pot.

Deal continues to the left. The game ends when only one Playerstill has a bet in front of them. That player wins the Pot. If no oneis left (due to all remaining Players losing at the same time), splitthe pot among those players that were remaining on the last round, orredeal the round.

Variations

The Dealer may switch with the Player to his left, instead of thedeck.

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